
Gartel Reiman
Civis Romanus Sum Pax Romana Alliance
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Posted - 2009.06.27 08:08:00 -
[1]
Originally by: Aus Dog The "Don't Mix Guns" rule seems to be out as (at least in Level 3)
No, not at all. Don't Mix Guns was never based on "...because one type of gun can hit everything". EVE has always had a rock-paper-scissors approach. The rule is based around the fact that if you do mix guns, you'll be mediocre at all ranges - it's much better to fit solidly for a tactic and about ensuring you fly so as to bring your advantage to bear.
Quote: I realize drones could cover the close work but without drones (not trained up yet) my Mal (Maelstrom)
Stop right there - drones are essential for solo battleship work, for exactly the reason you mentioned. If you're going to fit large weapons, you won't be able to hit small things with them, so you will need drones or an anti-support wingman. If you don't fit large weapons, there's not much point in flying a battleship (broadly speaking, for PvE at least).
The problem is not with EVE, it's with how you're fitting and flying your ships. It would be like cross-training to Caldari but not training any missile or shield skills, and then complaining that their ships suck. Drones are fundamental to the functioning of battleships (every BS has at least 75 drone bay and bandwidth) and it was foolish of you not to include them in your training plan. I would suggest you train them immediately, they're useful on just about all ships.
By the way, trying to say that large turrets should be able to hit small frigates in orbit is just ridiculous, as it would mean no-one would fly anything other than battleships, which would promote blobbing even more as well as invalidate the role of younger players (can't fly anything bigger than a cruiser? Then you'll be dead within a couple of volleys).
Quote: my Mal (Maelstrom) has 3 Cruise Launchers, two Med crystal lasers and two 220mm cannon for close up.
Oh god, I wish you had stopped, that's horrible. Do you realise that the Mael gets a bonus to large projectile turret damage? You're also missing a hardpoint, as well as fitting only 3 large weapons which are the weakest large weapons in the game. How much damage do you get out of that, is it even 200 DPS? I don't think you'd be able to kill NPC battleships with that.
You know, you'd probably do more damage with a Hurricane with arties and heavy missile launchers (or even a Cyclone if you really want to shield tank), especially against the sub-BS enemies you'll encounter in level 3s.
Quote: IRL a gun will kill you just as dead at half a mile as at 25yds. It's silly to have such rigid zones of weapon viability but that's where it seems to be.
1) EVE is a game, not a simulation, so the mechanics will reflect thing that create fun/challenging situations, rather than reality. 2) Taking out things half a mile away with a heavy .50cal sniper rifle is fairly straightforward; now imagine trying to storm a building with lots of narrow stairwells and being corridors etc. with the same heavy rifle; an SMG or even better a handgun would be much much better in this situation (less "damage" and range, but more "tracking"). Sounds exactly like how EVE turrets work to me. |